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Luxcorerender for revit
Luxcorerender for revit







luxcorerender for revit

Fixed a problem with not-NULL transparent surfaces when the interior and the exterior volumes are the same.Fixed a bug in Disney material causing bright edges.Fixed glTF export to work with Python base64.b64decode().Fixed a possible crash when editing a scene.Added a work around to pyluxcoretools with PySide2 causing a std::bad_cast.Fixed a crash when editing light source emission.

luxcorerender for revit

  • Gloss圜oating is now a delta material if the base material is.
  • Fixed a problem when using Add/Subtract textures with bump mapping (issue #689).
  • Fixed a problem with incorrect alpha AOV values (issue #536).
  • Fixed a problem causing the initialization of multiple dataset accelerators in some case.
  • Fixed a bug when rendering caustics over volumes with Caustic cache (issue #533).
  • Fixed a bug rendering black baked maps when using bump mapping and COMBINED type with BAKECPU rendering engine.
  • #LUXCORERENDER FOR REVIT 64 BIT#

    Python Property object now consider int data type always as a 64 bit value.Fixed a problem with Python and Property objects initialized as double even if they were int.Fixed the reading of IES files on system with not-US locale.It is now possible to set the light source volume like with camera (for BiDir).Added the support for OpenColorIO Looks to TONEMAP_OPENCOLORIO display mode.Added the support for OpenColorIO Looks to TONEMAP_OPENCOLORIO color space mode.Added the support for camera projection UV shape.Added the support for Albedo and Normal AOV warmup for improved denoising with BIDIRCPU.Intel OIDN plugin now pre-filters Avg.Shading Normal AOV is now coherent with Albedo AOV reflections and transmissions settings Albedo AOV reflections and transmissions can now be configured (mostly for denoising).Added the support for image map filtering nearest, linear was the only mode available before (issue #545).Disney glossiness evaluation uses now the square root of the value to align with the roughness of Glossy2, Metal, etc.Disney glossiness evaluation (for PGI, Albedo AOV, etc.) now checks metal and specular parameters.Added the support to Intel OIDN plugin for enabling/diasbling prefiltering with.Added a safety check for infinite light source when HDR with invalid values (NaN, Inf, etc.) is used.Added the support for Film-only out-of-core rendering (CUDA-only) with property.GPU out-of-core rendering now automatically disable Film GPU image pipeline to save more memory.Introduced the MIPMAPMEM Scene texture image maps resize policy.Added the support for new pyluxcoretools MakeTX.Added the support for Intel OIDN auxiliary buffers pre-filtering.Introduced the MINMEM Scene texture image maps resize policy.Reworked the way alpha channel is computed for transmitted paths.Introduced the concept of Scene texture image maps resize policy and the support for NONE and FIXED policies.LocalRandomMapping3D now supports optional random rotation step parameter (issue #528).UVRandomMapping2D now supports optional random rotation step parameter (issue #528).Regularize coordinate system to solve some anisotropic related issue with glossy material (pull request #521).FILESAVER avoids to save the internal random image map (used by randomized tiling).Added the support for color spaces (Nop, LuxCore and OpenColorIO) to light sources.Added the support for color spaces (Nop, LuxCore and OpenColorIO) to materials.Added the support for color spaces (Nop, LuxCore and OpenColorIO) to implicit definitions of constant textures.Added the support for color spaces (Nop, LuxCore and OpenColorIO) to constant textures.Added the support for color spaces (Nop, LuxCore and OpenColorIO) to image maps.Added the support for new TONEMAP_OPENCOLORIO tone mapper.Introduced (partial) multi-thread support in pre-processing of Light sources.Optimized the parsing of mesh light sources and it is now about 3x faster.BIDIRCPU can now use PhotonGI caustic cache to render SDS paths.









    Luxcorerender for revit